All posts
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A quick blog update
- January 1, 2024
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Debugging C64jasm projects with VICE and C64Debugger
- February 22, 2021
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Python argparse
- December 4, 2019
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Dirty tricks 6502 programmers use
- August 18, 2019
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C64jasm object literals
- July 27, 2019
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Loading sprites, PETSCII and SID with C64jasm
- June 6, 2019
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C64jasm - a new take on C64 macro assembling
- November 8, 2018
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C64 tool tricks (VICE and others)
- August 23, 2018
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BINTRIS C64: Bad lines and flexible line distance (series part 5)
- June 19, 2018
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Break down of a C64 demo effect
- June 7, 2018
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BINTRIS C64 game screen rendering (series part 4)
- May 30, 2018
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Handy command-line incantations
- May 28, 2018
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BINTRIS C64 title screen implementation (series part 3)
- May 27, 2018
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BINTRIS on the C64 has been released! (series part 2)
- May 21, 2018
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BINTRIS on the C64 (series part 1)
- May 18, 2018
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3D Starfield in React Native
- March 12, 2018
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CMake builds from within Sublime Text 3
- January 6, 2017
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React Redux Todo app running on a Haskell server
- November 1, 2016
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Fixing Emacs GDB mode, part 1
- October 12, 2014
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REST API testing in Haskell with wreq and test-framework
- May 4, 2014
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Installing Haskell Platform on Debian testing
- February 20, 2014
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Benchmarking sqlite-simple
- August 17, 2013
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AngularJS with Haskell
- January 13, 2013
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Note to self
- January 4, 2013
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Reading TCX in Haskell
- December 27, 2012
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Snap with SQLite
- December 20, 2012