CMake builds from within Sublime Text 3

by Janne Hellsten on January 6, 2017

How to setup a C++11 project with CMake and make it buildable from within a Sublime Text 3 project.

Example project can be found here.

Step 1: Create C++ and CMake files

Create a C++ source file:

#include <stdio.h>

int main()
    printf("Hello, world!\n");
    return 0;

Create a CMakeLists.txt to build your C++ file:

cmake_minimum_required (VERSION 2.6)
project (example)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
add_executable(example main.cpp)

Step 2:

Use CMake to generate your makefiles. We put these temporaries under a ./build directory.

mkdir build
cd build
cmake ..

If you now run make in the ./build directory, your project should build.

Step 3: Create your ST3 project

Create a example.sublime-project file for your project.

Edit the project file and add a build system (see “build_systems”):

            "path": "."
            "name": "cmake",
            "shell_cmd": "make -C build",
            "file_regex": "/([^/:]+):(\\d+):(\\d+): "

This will add a “cmake” build system into ST3 when you open this project file. The convention used is to put the CMake generated makefiles under ./build, and thus the build command uses make -C build instead of just make.

Step 4: Build from within ST3

Load the example project into ST3.

You should be able to choose cmake as your current build system from ST3 Tools/Build System menu.

If you now hit Ctrl-Shift-B (or ⌘ + ⇧ + V), your project should build and you should see the build output in bottom console window.

If you encountered build errors, you can go to next/prev error with F4 and Shift-F4.

Full source code

Project gist, embedded below.